1. League Management & Conduct
1.1 League Staff are empowered to take immediate action (mute, kick, ban, or suspend) against rule violations, followed by a formal review.
1.2 League staff must follow all rules and receive no special treatment.
1.3 All inquiries SHALL be submitted via the ticket system; DMs to staff will be ignored.
1.4 If a staff makes a gametime ruling, it cannot be overturned after the fact.
1.5 All roster moves, drafts, and assignments are posted or recorded for transparency.
2. Ticket System
2.1 Tickets are the only official method to contact staff.
2.2 Staff will try their best to respond within 24 hours.
2.3 Abuse of the system may result in disciplinary action.
2.4 Appeals to decisions can be made, and outcomes are final.
3. Disciplinary System
3.1 Players:
1st Offense: Up to a 3 game suspension
2nd Offense: Up to a 6 game suspension
3rd Offense: Up to a full-season ban
3.2 Team Management:
1st Offense: Up to a 5 game suspension
2nd Offense: Up to a management ban
3rd Offense: Up to a full-season ban
3.3 Punishments may vary case by case. Owners may appeal decisions.
4. Discord & Community Behavior
4.1 Follow Discord Terms of Service and BBHL rules.
4.2 Any use of hate speech, threats, toxic behavior, spam, or abuse will result in an immediate mute followed by investigation.
4.3 Chirp Chat is intended for lighthearted banter and will be moderated less strictly, but serious violations may still lead to a permanent mute. DON’T GET RAGE BAITED.
5. Team Management Structure
5.1 Each team:
1 Owner ($6M salary)
1 GM ($5M salary)
1 AGM ($5M salary)
5.2 If a GM or AGM steps down, they are immediately placed in the Free Agent pool at their assigned salary and may not remain on their current team unless approved by league staff.
5.3 Replacements may be promoted from roster/TC with no cap penalty, they keep their salary in that position.
5.4 Management must enforce rules, and manage rosters weekly.
5.5 Must respond to staff tags within 24 hours or face penalties.
5.6Management must provide access to team servers when requested.
5.7Double-tagging (multi-team players) = up to a ban or management suspensions.
5.8Teams must use the league approved assigned in-game club names for stat tracking.
6. Rosters
6.1 6s Format:
3 Management
10 Roster
Max 5 TC
6.2 3s Format:
3 Management
6 Roster
Max 4 TC
6.3 Final rosters will be locked weekly by Sunday 11:59 PM EST at which time no moves will be permitted during the week.
6.4 Waivers & Call-Ups:
6.4.1 Rostered player sent to TC = waiver required.
6.4.2 TC to roster = no waiver required.
6.4.3 Waived players can be claimed by any team for their full salary.
6.4.4 Call-ups/demotions allowed only Friday–Sunday (post-Thursday games).
6.4.5 TC players max 2 games/week.
6.5 THERE ARE NO TRADE REQUESTS
6.6 Player Releases:
6.6.1 Teams are allowed to release players.
6.6.2 Players that are being released must be in the training camp at the time of release.
6.6.3 Team owners are the only people that are allowed to release players, no exceptions will be made.
6.6.4 When releasing a player, the team will retain 100% of their salary and spot on their team for 7 days unless they are claimed off waivers.
7. Player Expectations
7.1 Submit weekly availability by Sunday 12 PM EST.
7.2 Be available for the minimum game requirements (2 min / 6 max per week).
7.3 Follow all league and Discord rules.
7.4 Players must sign up with their primary position(s) and accurate availability. Misrepresenting availability or position in order to manipulate draft or team placement will result in disciplinary action, including adjustment of signup information by staff, suspension, or removal from the league.
7.5 At the end of every week all players must have played at least 50% of their total games at their primary signed-up general position (forward, defense, goalie).
7.5.1 Any games violating this rule will be null for games played and result in a team loss. (Min games played of 4 for this to take effect)
8. Draft Rules
8.1 The draft will be live streamed; owners must check in 10 mins early.
8.2 Teams will have 2 minutes to make each draft selection. If a team fails to make a pick within the allotted time, they will be skipped once, allowing the next team in the order to pick. The skipped team will then receive another 2-minute window to make their selection. If the second timer also expires without a pick, that draft selection will be forfeited.
8.3 Draft pick trades are allowed; reviewed and approved by staff.
8.4 Draft format: Only team name and player tag to be posted.
Ex; @Toronto Maple Leafs select @player1
8.5 Players listing only 1 day of availability will NOT be eligible for the draft. Such players may only enter the league as Free Agents or Training Camp (TC) players, subject to staff approval.
9. Bidding Rules – MUST READ
9.1 You cannot start a bid after 3:00pm EST on Saturday
9.2 After a first bid a 24 hour clock starts
9.3 Any bid at less time than 5 minutes will reset the clock back to 5 minutes
9.4 ALL bidding ends at 11:59pm EST, highest at that point wins
9.5 Anyone caught making fake bids for other teams will be instantly banned
10. Trade Policy Guidelines
10.1 Team Owners have the final authority on all trades. While General Managers (GMs) and Assistant General Managers (AGMs) may engage in good-faith negotiations, all official trade offers must be submitted directly by the Team Owner. Failure to adhere to this policy will result in the trade being vetoed by league executives and may lead to disciplinary action.
10.2 GMs and AGMs must have written authorization from their Team Owner to negotiate or make trade offers on behalf of the team.
10.3 A maximum of 50% salary retention is permitted in any trade.
10.4 Trades executed in bad faith will be reversed. Additional consequences, including suspensions, may be imposed at the discretion of league officials.
10.5 If a traded player quits or becomes unresponsive (“ghosts”) within 1 week following the trade, the trade will be reversed and the player will receive a minimum two-season ban.
10.6 All trades must be submitted to and approved by the Trade Committee before becoming official. The trade committee is made up of 3 individuals decided on by execs. If a trade involves a trade committee member’s team they must abstain and an exec will vote in their place.
- Current Committee Members: SonOvRichard, Honest Talent, XxDrSpecOpsxX
11. Game Protocol
11.1 Teams have a 5-minute grace period to start matches; after 10 minutes, the result is a forfeit unless the previous game went to overtime, in which case an additional 5-minute timer will begin following the final whistle of that game.
11.2 Only league-approved clubs are to be used.
11.3 Correct passwords, jerseys (dark = home & light = away) must be used.
11.4 Matches must commence within 5 minutes of the scheduled start time. Any team that is not actively searching for the match by the end of this grace period will incur a 2-minute in-game penalty at the start of the match.
11.5 If a team fails to appear within 10 minutes of the scheduled start time, a forfeit Loss (FFL) will be issued to the absent team.
11.6 In order to submit for a FFW, you SHALL provide proof that the match did not load.
11.7 Jerseys; home jersey = dark | away jersey = light
11.7.1 Alternative jerseys allowed if no color conflict).
11.8 Server selection minimum 1 hour before games or you lose the right for a veto.
11.8.1 Process:
Away teams veto 1 server (East, West, Central).
Home team picks from the remaining 2 servers.
12. Gameplay Rules
12.1 No X-Factors
12.1.1 Violation will result in a team forfeit.
12.2 Forwards are prohibited from using defensive builds, and defensemen are prohibited from using forward builds.
12.3 No ragging, possession must have purpose; delays penalized.
12.4 Diving is limited to 3 seconds max.
12.5 Body blocking (intentional obstruction) is illegal, will result in an investigation and game decisions can be reversed. Proof is Required.
12.6 At any point if a team is down by 7+, the losing team’s goalie may end the game at any point.
- 12.6.1 If a player leaves before goalie decides to end the game, counts as a rage quit and they will be punished accordingly.
12.7 CPU Goals allowed only during fights.
12.8 No rescheduling games unless server issue. FFW/FFL will be awarded.
13. Lag-Outs
13.1 General:
13.1.1 Disconnect at any point before puck drops = 5 min to rejoin, no penalty will be given.
13.1.2 Lag-out after puck drop = you must play to the next whistle, anything that happens after that whistle is null.
13.1.2.1 Lag-outs that occur after a whistle but before the next puck drop still play to the NEXT whistle.
13.1.3 If unable to resume with the same player, Tag the @Staff for a resolution.
13.1.4 Goals/penalties before a whistle do count.
13.1.5 In OT, the game is stopped immediately upon lag-out. In the event that neither team notices the lag out, and a goal is scored, that goal does not count. It will be on that team that is disputing the goal to collect proper evidence of said lag out.
13.2 Replays:
13.2.1 You must run down the time to match where you were prior to the lag out.
13.2.2 Add 4 minutes game time for lag-outs after the 1st period.
13.2.3 No CPU goals unless that CPU was due to a fight
Ex: If a lag-out occurs with 12:37 left in the 2nd, the penalized team forfeits possession and takes a penalty (do not touch the puck). The opposing team holds the puck until 16:37, then passes it to the offending team to trigger a whistle and resume play, accounting for the lost 4 minutes.
13.3 Penalty Clause: Penalties taken in the 3rd period with 33 seconds left on the clock = next week’s games, you must wear rainbow gloves as punishment.
14. Emergency Call-Ups & TC Rules
14.1 TC (6s): 5 player max.
14.2 TC players have no guaranteed ice time.
14.3 Max 2 games per week.
14.4 Training Camp (TC) players may be used to fill in for Emergency Call-Up (ECU) situations only if no eligible Free Agent is available.
14.5 Free Agents are making a return. As management, if you don’t have a full roster for a game, you can request a player to fill a position in the #free-agent channel.
14.5.1 It will always be first come first serve for players interested.
14.5.2 Games played as a free agent will carry over to playoff eligibility if a free agent is later TCed/Rostered.
15. Enforcement & Appeals
15.1 All disciplinary actions and rule violations are reviewed by staff.
15.2 Appeals must be submitted by the team Owner via ticket.
15.3 Staff decisions after appeal are final.
16. League Statistics & Game Results
16.1 Automated Stat Tracking:
League statistics are automatically recorded via an API-integrated website. This system captures game data in real time without requiring manual input.
16.2 Lag-outs and Manual Stat Adjustments:
In the event of a lag-out resulting in a game restart, stats from both segments will be manually merged. An average of key performance metrics will be calculated to represent the player’s game performance.
Ex: If Team Play was 100% prior to the lag out and 60% after the restart, the final Team Play stat would be averaged to 80%.
16.3 Pre-Game Forfeit:
16.3.1 If a forfeit is declared before any gameplay, the final score will be recorded as 3–0.
16.3.2 If the opposing team forfeits, the winning team may submit a stat ticket and give a lineup of the 6 players that were going to play and received the games played for that game (It must be 3 forwards, 2 defense, and a goalie).
16.4 In-Game Forfeit:
All games will count toward the games played stat for both teams.
17. Playoff Eligibility & Rules
17.1 Season Format:
17.1.1 Total Regular Season Games: 64
17.1.2 Maximum Games Per Player: 42
17.1.2.1 Should a player surpass the established limit in any game, the consequence will be a Forfeit Loss (FFL) for the games played beyond the stipulated limit.
17.2 Playoff Eligibility Requirements:
- Week 1 of FAA: 14 games to be eligible
- Week 2 of FAA: 12 games to be eligible
- Week 3 of FAA: 10 games to be eligible
- Week 4 of FAA: 8 games to be eligible
- Week 5 of FAA: 6 games to be eligible
- Week 6 of FAA: 4 games to be eligible
17.2.1 Original Drafted Players: must play a minimum of 16 games to be eligible.
17.2.2 Free Agent Acquisitions (FAA) must meet the following eligibility criteria based on the week they were added:
17.3Playoff Rules:
17.3.1 6s Format: TOP 8 TEAMS MAKE THE PLAYOFFS and then regular seeding 1v8,2v6 and so on.
17.3.2 Training Camp (TC) Players may play 2 game per series.
17.3.3 Emergency Call-Ups (ECUs) are not permitted during playoffs
17.3.4 Any player may appear in up to 2 games during the first 4 games of a series, and up to 2 games during the final 3 games of the series. With a max of 2 consecutive games at once.
Ex. Play 1,2 – Sit, 3,4 – Play 5,7 – Sit 6 MUST READ
18. Salary Cap & Draft Structure
18.1 6s Format:
18.1.1 Starting salary allocation of $62,500,000.
18.1.2 10 total players drafted.
18.1.3 Total salary used in draft: $36,000,000.
18.1.4 Remaining for TC players: $10,000,000.
18.1.5 Draft breakdown round-by-round:
| Draft Round | Salary Assigned |
|---|---|
| 1 | $6,000,000 |
| 2 | $5,500,000 |
| 3 | $5,000,000 |
| 4 | $4,500,000 |
| 5 | $4,000,000 |
| 6 | $3,500,000 |
| 7 | $3,000,000 |
| 8 | $2,500,000 |
| 9 | $2,000,000 |
| 10 | $1,500,000 |
| Total Players Drafted | Total Salary Expended/Remaining Salary |
| 10 | $53,500,000/$9,000,000 |
18.2 3s Format:
Suspended for the current season
